Thursday, 25 November 2010

Ogre3d Project

Just a small update from since last week. I went ahead and bought few skeleton 3d models from www.3drt.com, as they werent exported in .mesh file, I kindly asked the creators to convert them for me to get it on my project.

I managed to get the health & stamina bar working. I am planning to add few more buttons on the HUD.

Currently working on a Bullet & Weapon class. Trying to have different types of weapons and will definetely use Particle Universe to have some fancy looking explosions and effects.

Still to do:

- Start interacting with the enemies (Attack, defence).
- Simple collision detection with the enemies and other meshes in game.

Thursday, 18 November 2010


I have finally purchased the Particle Universe plugin for Ogre3d yesterday. Didn't take me long to set it up and get it going apart from that I fogot to copy the texture files from Particle Universe into my project's path so everytime I tried to start a new particle in my game it was all in grey and didn't really do anything but soon I realised that I was missing the textures and it all came together.

Particles need scaling, as they are pretty massive when I use them in game so, there's some messing about to do.

Still to do:

- Start interacting with the enemies (Attack, defence).

I guess I have done all the fun parts and left the hard part to last. I am gonna get on with it today and tomorrow so I should have some interaction with the enemies by the end of tomorrow.

Wednesday, 17 November 2010

Ogre3d Project




Just a small update on the progress. I havent been doing much but creating the Health/Stamina bar in Photoshop then importing the layers into the Flash library to get it ready for Hikari. I think I got the basic look for my HUD, maybe will play around with it later to add more buttons and stuff to it.

Also added a small attack button on the HUD and it works :), when pressed, Sinbad draws his swords. I also added a ribbon trail to make it look a bit more fancy.

Added health bars to the enemies by using the ogre built in billboard system. It was pretty easy. Not checked if its working yet though.

Still to do:

- Start interacting with the enemies (Attack, defence).
- Add particle universe & some effects.

Tuesday, 16 November 2010

Ogre3d Project


Well, I haven't been on here for a while. Lets do an update since last post;

Few things has changed, had problems with my desktop so I had to install Windows7 and I thought I will install VS2010 too as well as the latest OgreSDK_vc10_v1-7-2.




While I was developing, I was still after best tools for my game so, I found few tools that I will be using.

Tools:

- Hikari, library for creating Graphical User Interfaces.
- OgreBites.
- Ogitor, Scene creater.

Progress so far:

- Ogre3D engine has been setup with the new tools.
- Created a simple terrain with Ogitor.
- Simple test GUI been created with Hikari.
- An enemy factory been added.
- AI state machine been added.
- Enemies wander around randomly.
- Enemy starts following the player if in range.
- Player model has changed to Ogre3d mascot Sinbad.


This weeks goal:

- Add player health bar to the GUI.
- Add enemy health bar over enemies.
- Start interacting with the enemies (Attack, defence).
- Add particle universe & some effects.