Tuesday, 16 November 2010

Ogre3d Project


Well, I haven't been on here for a while. Lets do an update since last post;

Few things has changed, had problems with my desktop so I had to install Windows7 and I thought I will install VS2010 too as well as the latest OgreSDK_vc10_v1-7-2.




While I was developing, I was still after best tools for my game so, I found few tools that I will be using.

Tools:

- Hikari, library for creating Graphical User Interfaces.
- OgreBites.
- Ogitor, Scene creater.

Progress so far:

- Ogre3D engine has been setup with the new tools.
- Created a simple terrain with Ogitor.
- Simple test GUI been created with Hikari.
- An enemy factory been added.
- AI state machine been added.
- Enemies wander around randomly.
- Enemy starts following the player if in range.
- Player model has changed to Ogre3d mascot Sinbad.


This weeks goal:

- Add player health bar to the GUI.
- Add enemy health bar over enemies.
- Start interacting with the enemies (Attack, defence).
- Add particle universe & some effects.

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