Here I have got a new project for my Advance Game Technologies module at uni. I will be using the Ogre3D engine to create my RPG Diablo/Torchlight type game. It will be based on Torchlight mostly and I will try to add my unique functions to make it more interesting.
I will be updating this blog regularly and keep record of my work as well as sharing screenshots and videos of the development.
Game features/tools/libraries going to be used so far:
- MyGUI, library for creating Graphical User Interfaces.
- OgreSpeedTree, for real-time trees and foliage.
- Particle Universe, to create visually stunning particle effects.
- Freeworld3D 2.0, real-time 3D terrain editor and world editor.
Progress so far:
- Ogre3D engine has been setup.
- Created a simple terrain.
- Created a Player class: demo mesh is walking on terrain from point to another point created by mouse selection including ray tracing with terrain.
Problems:
- Player mesh goes through the terrain.
- Player walking/idle animation doesn't work accurately (looks like its having some kind of fit when animating).
To Do:
- Check collision between player and the terrain so it actually walks on the terrain rather than in it.
- Try to solve animation problem.
- Create a factory class to create NCPs and other objects.
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